December 4, 2018
Points

Touchdown Scoring


Passing = 6pts
Receiving = 6pts Every touchdown reception of 40+ yds = 3pt bonus
Rushing = 6pts Every touchdown run of 30+ yds = 3pts
Fumble Return = 6pts (Defensive/Special Teams)
Kickoff or Punt Return = 6pts

Position Scoring

Quarterbacks
1pt for every 50 yards passing up to 300 yds passing. Each additional 50 yds after 300 = 3pts
75% or better completion rate = 4pts
Every interception thrown = -2pts

Wide Receivers, Running Backs and Quarterbacks
Every 20 yds receiving = 1pt, bonus of 1pt for every 100 yds.
Every 20 yds rushing = 1pt, bonus of 1pt for every 100 yds.

Tight Ends
Every 10 yds. receiving = 1pt

Kickers
Extra Points = 1pt
Field Goals between 1-49 yds = 3pts
Field Goals 50 yds and over = 5pts
Field Goals 60 yds and over = 6pts

All Position Players
Every 2 receptions = 1pt (round down)

Defense/Special Teams

Sacks = 1pt
Safeties = 3pts
Fumble recoveries = 2pts
Interceptions = 2pts
Touchdown = 6pts
Shutouts = 4pts
Offensive yardage against
  • 200 yds or less = 7pts
  • 250 yds or less = 5pts
  • 300 yds or less = 3pt
  • These points are non-cumulative

Rules

Team Rosters
At the end of the draft, each team will consist of 17 players/def./spt.: A basic roster consists of no more then 3 QB, no more then 5 RB, no more then 7 receivers (TE's if drafted are counted as receivers. No more than 2 TE's may be on a roster at the end of the draft ), and at least 1 Kicker and Def. At the end of the draft you need to be able to submit a valid lineup.

No position can be drafted out of compliance as stated above. At any time during the draft you discover you've drafted to many of one position, you must drop one of the position spots that was over drafted. Empty positions at the end of the draft will be filled starting in round 11 in the order that drops were made. For example, owner A drops a player in round 5 and owner B drops a player in round 10, owner A will draft before owner B in the supplemental 11th round even though owner B has a higher draft order in the regular draft. After draft day, the roster can consist of any combination of positions as long as you can submit a valid lineup.

The roster cap for each team during the regular season and playoffs is 19 players/def./spt. If a team's roster size exceeds 19 players/def./spt. at any time during the season, that team will need to drop the necessary number of players/def./spt. by the following Pickup/Drop day so the roster conforms to the rule.

After Drop Day: Each team will continue to retain 7 players/def./spt.

After the Draft: Because there will only be 10 rounds in the Draft each team will consist of 17 players/def./spt.. This means each team will have two empty roster spots they can fill on the first Pickup/Drop day of the season or whenever they want through out the season.

Trades
All player trades are free.
Any player that is traded if he's played, can not be traded from that team for 2 weeks from the week that he was traded. (Weeks are determined by the NFL's official schedule.)
Draft pick trades are free.
Draft lottery slots can be traded before the lottery.
No money trades of any kind.
All trades must be made by WEEK 13!!

Free Agent Acquisitions
All teams start the season with $32.00 which will be used for free agent acquisitions. Each team will forefit any money left over at the end of the season. Each acquisition will cost a minimum of $2.00.

Pick-ups will be submitted on or before Wednesday by or before 11:00 pm CT each week. Waivers will clear that night, an email will be sent out to the league regarding the transactions, and team rosters will be updated accordingly. Teams will be allowed to play any pick-ups they make the same week they are picked up. All waiver wire pick-ups are to be submitted to J.H. by email.

There is also a need to specify how pick-ups will be submitted. When submitting more then one pick-up it is necessary to rank each one as 1,2, or 3 and so on. For example, if you are making 3 pick-ups, list them as follows.

Pick-Ups
1. Joe Siffus ($3.00)
2. Jimmy Siffus ($5.00)
3. Jared Siffus ($2.00)

Joe Siffus is the one you want the most. Jimmy Siffus is the one you want the 2nd most and so on down the list. You will have an equal chance at everyone you submit regardless of where you rank them. This just helps when top $ bids are the same and the waiver wire priority ranking chart comes into play with one or more teams with multiple players. The following example explains the need for this change.

(Team A bids for two players and Team B bids for the same two players. Both teams submit the same $ amount for each player. Team A is higher on the waiver wire ranking chart and therefore is awarded the player, but which player does Team A get? With the new change, Team A would be awarded the player he listed first. Team A would then be dropped to the bottom of the waiver wire ranking chart. Team B is now higher on the waiver wire ranking list and would therefore be awarded the other player in question.
)

A team does not need to drop a player/def./spt. when making a pickup unless that team's roster size is already at 19.

In the case a drop/drops need to be made, in the past it has been necessary to attach a "player to be dropped" with each "player pick-up". This can still be done if desired or you can choose to handle it the same way as the new pick-up ranking process. This means you will rank your "players to be dropped" as well. For example, if you have multiple pick-ups you have multiple drops. These drops will need to be listed as follows.

Drops
1. Jibber Manny
2. Jolly Manny
3. Jelly Manny

If you only get two of the three pick-ups you submitted then your top two drops will be dropped. If you get your 3rd ranked pick-up and miss out on your top two, the player dropped will still be the top ranked drop.

If two teams try to acquire the same player on the same week the team submitting the highest value will obtain the player for the amount bid by that team. In the case that two teams tie on a free agent bid, the team with the highest waiver wire ranking gets the player for the amount bid by that team. The winning team then drops to the bottom of the waiver wire list. The initial waiver wire order is the reverse draft order.

Free agent pick-ups must be NFL draft eligible.

All free agent acquisitions must be made by WEEK 13!!

Weekly Line-ups and Deadlines

All line-ups must be given to the commissioner before the first game of the week. If the deadline is missed and no prior contact was made with the commissioner then the line-up of the previous week will be submitted for that week.

In the case of games that fall on a day other than Sunday or Monday such as Thursday, Friday, or Saturday games, a partial line-up with players from those teams playing will be allowed and must be submitted before the start of the first game of that day. If a team doen't submit a line-up that week then the previous weeks line-up will be used however any player who played on the different day (not Sunday or Monday) will be given 0 points. This is to prevent a loop hole of allowing teams to see what a player does then decide to leave their line-up as is and get those points or swap him out for someone else that week.

Each line-up will consist of 7 players and a defense/special team. Each line-up must include 1 and only 1 QB, kicker, and defense/special team. The rest of the line-up can be put together in any desired manner as long as there is at least 1 RB and no more than 3 RB's playing at one time and no more than 2 TE's. Any discrepancies will be handled by the commissioner and his decision is final.

Ties

Games
In case of a tie the home team gets a 1pt. advantage and thus wins the game. Home games rotate every year. Incase of a tie in the Super Bowl, the team with the most touchdowns scored by all 8 roster spots will be declared the winner. If a tie still remains, then the team with the most offensive yards (passing, rushing, and receiving) by the 7 player spots (Defense not included) will be the winner.

Season Records
The first tiebreaker goes to the team with the best conference record. The second tiebreaker goes to the winner of head to head competition.

Playoffs

The playoffs begin Week 14. There will be 6 playoff teams, 3 from each conference (1 conference champ and 2 wildcard teams). Each conference champs will receive a first round bye in the playoffs. The wildcard teams will play an inner conference wildcard game (week 14) to see which one will play in each conference's championship game (week 15). The winners of each conference will face off in the Super Bowl (week 16).

A consolation playoff will be held at the same time for the teams not advancing to the playoffs. Formerly known as the Pro Bowl, as of 2014 it will be called the Lottery Bowl.

The Lottery Bowl playoff will follow the same format as the Super Bowl. It will consist of 8 teams, 4 from each conference. The teams within each confernece will be seeded based on their record. The Lottery Bowl will take place on week 16 and will consist of the bracket winning team from the AFC versus the bracket winning team from the NFC.

Week 17 will be a true Pro Bowl. Both participating Super Bowl owners will put together a team of players from the teams in their respective conferences.

Playoff schedule
Week 14 the Wild Card games will be played. Week 15 the Conference Championship games will be played. Week 16 the Super Bowl will be played.
Week 14 - Week 16 the consolation tournament will be played ending with the Lottery Bowl on Week 16.
Week 17 the Pro Bowl will be played.

Season Schedule

Every team in the league will face each other once. The season schedule will alternate from year to year. Example: Weeks 1-13 will flip to Weeks 13-1.

The Draft

The draft will now consist of 10 rounds.

Draft Order: First Round
Lottery Bowl contenders will be placed in a draft lottery where picks 1 through 8 will be determined. The lottery will take place at the annual Super Bowl or NFL Draft watch party where multiple owners can be in attendance if desired. Results will be emailed to each owner. The lottery will be handled manually. The winner of the Lottery Bowl will receive the greatest number of balls or slips in the lottery and will be seeded as Lottery Team 1 and will receive no lower then the #3 overall pick in the first round. The remaining Lottery Bowl teams will then be seeded using the final regular season standings, where the team with the worst record is seeded as Lottery Team 2, followed by the team with the second worst record being seeded as Lottery Team 3 and ending with the team with the best record being seeded as Lottery Team 8. Below is the allocation of lottery balls or slips based on team seeding.

Lottery Team 1 = 14 balls = 33.3%
Lottery Team 2 = 7 balls = 16.6%
Lottery Team 3 = 6 balls = 14.2%
Lottery Team 4 = 5 balls = 11.9%
Lottery Team 5 = 4 balls = 9.5%
Lottery Team 6 = 3 balls = 7.1%
Lottery Team 7 = 2 balls = 4.7%
Lottery Team 8 = 1 ball = 2.3%

Playoff team’s first round draft order is determined as follows: Super Bowl winner receives the 14th pick in the first round. The order of the remaining play-off teams will be determined by record, with the best record receiving the 13th pick and so on down to the 9th pick in the first round.

Subsequent Rounds
Order will be determined by records: Worst receives first pick of each subsequent round, while the Super Bowl winner receives the last pick of each subsequent round. All other picks in subsequent rounds will be determined by Team records.

Keeper Number
Each team will keep 7 players/Def. of their choosing.

Super Bowl XXIV
Week 16
Stripling
Warriors
81
Road
Runners
76
Lottery Bowl
Week 16
Hotlanta
Hoodrats
62
DEM
Ruff Riders
83